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| Cyber_Relationships@ (48) | Events (1) | Flash_Mobs@ (8) |
| Hacker_Speak (12) | Memes (46) | Net_Legends (15) |
| Studies_and_Academe (12) | Web_Fights (2) | Weblogs (12) |
Cyberpunk culture and digital music. |
Online community known for engaging conversation and intelligent debate. Features more than 260 conferences ranging from technical and specific to abstract and surreal. |
Information on online communities, personal pages, information on hackers and cyber-liberties, and examination the nature of online life and identity. |
Humorous articles and discussions on the daily basis. |
Weekly column on Internet fads, tools, and trends. |
Online version of Howard Rheingold's book. |
The problems of the future today and flash portal. Club a Seal, Telebubby Fun Land and Pico. |
Cyberculture books, references to social reports, and comics. |
A LiveJournal community. Rivet boys and rivet girls rant and moan about technology, music, conspiracies, art, and design. |
A website and weblog about topics and issues discussed in Howard Rheingold's book Smart Mobs: The Next Social Revolution. |
Contains various links to topics related to cyberspace. |
A place for people who love to do nothing. |
Experimental project utilizing images of internet users. [French and English] |
Random art, animation, and site news. |
Promotes inquiry into and discussion of intellectual, philosophical, artistic, and literary issues, and works for the intellectual and social achievement of society. |
Guide to the True Underground. |
A website devoted to Microsoft's downfall. |
An evolving conceptual framework for understanding the various psychological components of cyberspace and how people react to and behave within it. |
A comic strip made by internet chatters, for internet chatters, using an internet chat program (MS "Comic" Chat). Unintended social commentary on cyber-living. |
Place where the real and the virtual meet. |
A comprehensive database of listings for electronic works, their authors, and their publishers. |
Articles, reviews, fandom columns and other opinion writing. Archives include information on some video games and e-business. |
Research site that is primarily concerned with how humor and humanity are conveyed online. |
Cyberculture project that brings a virtual community of cyber freaks from 17+ different countries into the same existence. The silvery buss travels over land and through cyberspace posting virtual trips online recreating their reality and immortalizing their adventures. |
Cyberculture, history, and related papers. |
Britain's most sarcastic high-tech weekly newsletter. |
Official site of the book by David Weinberger. Includes the entire text of selected chapters, and reviews. |
Respects the individuals, their intelligence and their privacy; it's an open forum for thoughts and debate. |
Reconstructed version of the old MOO/MU* document library. |
Annual conference held in Camden, Maine. Explore Internet popular culture, privacy issues, and online ethics. |
The first global organization focused on inhabited virtual spaces on the Internet. These spaces are shared in real time by thousands of users and represent a new frontier in the experience of cyberspace. |
A container for the digital stuff of internet culture. |
Editorial columns, links, and discussions about the Internet's effects on different aspects of society. |
Uses creative web arts to look at the Cosmos and new cosmologies, Gaia and gaian science, the Earth adventure and the life of the spirit. |
A matrix architect's information designer lunchbox. |
Multiply concatinated cultural output node. Includes hombre profiles, cartoons, and drink recipes. |
A participatory self-adaptive website, where the content is contributed by its users. Where science fact meets science fiction. |
A collection of articles by Michael Finley and others on cyberspace and cyberculture. |
Research by Barry Wellman and associates into social networks, social support, virtual community, computer networks as social networks |
Japanese cyber-doll net-idol girl's site. [In Japanese and English] |
Teach uses of the Internet for Christian evangelism. |
Provides essays, organizations, e-zines and general resources related to CyberCulture. |
Study about how Internet/online impacts the lives of users -- Encompasses marriages, family, friendships, health, predators, cybersex, online romance and Internet addictions -- based on a survey by AOL. |
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