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Directory > Games > Game_Studies > Articles



7 Listings - DR (8/10)7 Listings - DR (8/10) Richard A. Bartle. "Players Who Suit MUDs" - http://www.mud.co.uk/richard/hcds.htm
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
11 Listings - DR (7/10)11 Listings - DR (7/10) Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
1,268 Listings - DR (6/10)1,268 Listings - DR (6/10) Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality" - http://www.iath.virginia.edu/pmc/Virtual.Community.html
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
633 Listings - DR (6/10)633 Listings - DR (6/10) Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality" - http://www.duke.edu/~tlove/simcity.htm
Essay about video games including an analysis of SimCity written by Ted Friedman.
On Target - DR (6/10)On Target - DR (6/10) Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design" - http://finegamedesign.com/fun_is_fine.html
Argues that honest game design begins and ends with "fun" considered philosophically.
96 Listings - DR (5/10)96 Listings - DR (5/10) Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life" - http://content.apa.org/journals/psp/78/4/772.html
Abstract of article showing increased aggression in video game players. Full text by subscription.
960 Listings - DR (2/10)960 Listings - DR (2/10) Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?" - http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html
Quick and very sharp critique of the validity of recent research on video games and violence.
On Target - DR (1/10)On Target - DR (1/10) Juul, Jesper. "A clash between game and narrative" - http://www.jesperjuul.dk/thesis/
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
356 Listings - DR (1/10)356 Listings - DR (1/10) Klevjer, Rune. "In Defence of Cutscenes" - http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.

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