Articles |
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. |
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only. |
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. |
Essay about video games including an analysis of SimCity written by Ted Friedman. |
Argues that honest game design begins and ends with "fun" considered philosophically. |
Abstract of article showing increased aggression in video game players. Full text by subscription. |
Quick and very sharp critique of the validity of recent research on video games and violence. |
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. |
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. |
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Domain Tools analysis of DMOZ top listed domains
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