Scientific American: Augmented Reality: A New Way of Seeing - http://www.sciam.com/article.cfm?id=augmented-reality-a-new-w Computer scientists are developing systems that can enhance and enrich a user's view of the world By Steven K. Feiner
How Stuff Works: How Augmented Reality Will Work - http://www.howstuffworks.com/augmented-reality.htm Illustrated narrative explains how this new technology will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
Sci.virtual-worlds - http://www.hitl.washington.edu/scivw/index.html Includes frequently asked questions and related publications.
Jerry Isdae's VR Page - http://vr.isdale.com Includes the home of widely cited "What Is VR?" paper and its update as "Introduction to VE Technology" as well as his VRNews Technology Review articles.
Virtual Worldlets Network - http://www.virtualworldlets.net Working to advance all areas of the sphere, from MUD immersion and fantasy development, to CAVE research and scientific visualisation.
Electric Poetic Space: Full Sensory Immersion - http://www.spark-online.com/march00/discourse/lauria.html Douglas Englebart's notion of the development of a synthetic superstructure to extend our biological being for intelligence augmentation.
Journal of Virtual Reality and Broadcasting - http://www.jvrb.org An open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Computer Graphics and Interactive Broadcasting.
e3D News - http://www.e3dnews.com Monthly and weekly articles about virtual reality, games, and the business applications of 3D on the Web.
Lisboa Virtual - http://rnbc.dyndns.org/lisboa-virtual/ This is a simple interface for a VRML model of the entire city of Lisbon as it was in 1999.
Virtual Terrain Project - http://www.vterrain.org/ Aims to foster the creation of tools for easily constructing any part of the real world in interactive 3D.
Virtual Reality Resources - http://vresources.org/ Provides information on all aspects of virtual reality, 3D computer graphics and real-time simulation technologies.