 Boissard, Eric - Real-time ocean waves rendering - http://eric.boissard.free.fr/ Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio. |
 Elias, Hugo - http://freespace.virgin.net/hugo.elias/ In-depth computer graphics programming articles and examples. Reviews of graphics/programming and other books. Links. |
 Harris, Kevin R. - CodeSampler - http://www.codesampler.com/ Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language. |
 Doucette, Jason - http://www.jasondoucette.com/ Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads. |
 Persson, Emil - Humus - http://www.humus.ca/ Advanced real-time computer graphics programming examples. Articles. |
 Doucette, Matthew - http://www.matthewdoucette.com/ C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section. |
 Codito, Ergo Sum - http://home10.inet.tele.dk/moelhave/ Graphics programming tutorials, source code and free downloads. |
 Strulovitz, Nir - http://www.geocities.com/doesitsnowinla/ Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos. |
 Saeed - http://www.geocities.com/saeed_d2000/ About. Gallery custom programs and 3DS MAX generated 3D graphics. |
 Pentayya, Krishna - K Zone - http://www.btinternet.com/~krys1/ Repository of 3D models. VRML tutorial. Algorithms, projects and papers. |
 CG References and Tutorials by Malcolm Kesson - http://www.fundza.com/ A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and OSX. |
 Spontz Scene Group - http://www.spontz.org/ A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS. |
 Bujnak, Martin - http://www.2b3d.host.sk/ Computer graphics, realtime 3D engines with dynamic elements like lights and shadows. |
 Mizanin, Marek - Zanir - http://www.zanir.szm.sk/ 3D graphic programs using OpenGL or Direct3D with source code (C++). |
 Klosiewicz, Przemek - SweetSheep Homepage - http://users.skynet.be/SwSh/ About. Graphics programming, Mandelbrot - Julia set explorer, RayMax - Raytracer, OpenGL. Photos. |
 Gruaz, Raphael - http://www.gruaz.net/ Offers CV, projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), information on travels, and photos. |
 Forbes, Kevin - http://thekrf.com Research info, downloadable graphics/vision source code, and personal home page. |
 Roel z'n Boel - http://www.xs4all.nl/~reije081/ Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time). |
 James, Grant - Zeus CMD - http://www.zeuscmd.com/ Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML. |
 Shimko, Spencer - http://beyondabstraction.net/ Collection of projects (most with a GUI of some kind), school work, and reference material. Photo gallery. |