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 Design By Numbers - http://dbn.media.mit.edu/ A programming environment and language created for visual designers and artists as an introduction to computational design. |
 Swap-Meet - http://www.theswapmeet.com/ An interactive 3D community, composed primarily of NeMo Dev or Creation users. |
 PhoeniX - http://mitglied.lycos.de/PhoeniXHome/main.htm Offers pascal sources, tutorials, links and java applets. |
 Graphics Gems Repository - http://www.acm.org/pubs/tog/GraphicsGems/ Free code repository for the 5 volume set of books on various computer graphics programming techniques. |
 A Human's Eye View: Motion Blur and Frameless Rendering - http://www.acm.org/crossroads/xrds3-4/ellen.html "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine. |
 Visual Basic Games and Graphics - http://martincastaneda.htmlplanet.com/ Visual basic graphics, animation and activex games. |
 Ultimate Game Programming - http://www.ultimategameprogramming.com/ Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming. |
 Win Design - http://www.windesign.at/ 3D graphics programming with PowerRender and C++. |
 Geo informational system - http://gisar.sourceforge.net/ENG/Index.htm Dynamic models of real objects that may be used for the development of any functional and visual models of the real world. |
 Thomas Mølhave - http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html 3D graphics programming with C++ tips including scaling, rotation and transformations. |
 Algorithmic Art Room - http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm A collection of algorithmic art using original Java applets. |
 3D API Information Page - http://www.geocities.com/SiliconValley/Monitor/2254/ Information on Direct3D, OpenGL, Fahrenheit, Java 3D API. |
 PC Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/pcgpe.html PCGPE is a compilation of numerous aspects of game programming in MS-DOS. |
 Win95 Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/win95gpe.html Win95GPE is a resource with code for windows graphics, palettes, and dibs. |
 Graphics Languages Tutorials - http://www.nichewo.com/gltut/ Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java. |
 Graphics Notes - http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis. |
 Lode's Computer Graphics Tutorial - http://student.kuleuven.be/~m0216922/CG/index.html Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code). |
 Softwareburner - http://www.softwareburner.de/softwareburner.htm Site for OpenGL programming in Java, Gl4Java and C++. |
 Ninja Cross - http://www.ninjacross.it/ Programming and game development projects including screen shots and source code. |