 Simpren - http://simpren.tripod.com/ 3D renderer DLL based on the Direct3D. [Only for testing] |
 Ray Game Designer - http://eicart.free.fr/rgd/ Freeware 3D construction kit for Windows based on a RayCaster. |
 3D Graphics Math - http://cs.fit.edu/~wds/classes/graphics/ A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space. |
 Havok - http://www.havok.com/ Software development kit for PC, PS2, and Mac. |
 3D Rad - http://www.3drad.com/ A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery. |
 Truevision3D - http://www.truevision3d.com/ A 3D Engine, Media Engine and Net Engine for 3D game and application development using any major programming language. |
 Chris Hecker/Texture Mapping - http://www.gamers.org/dEngine/quake/papers/checker_texmap.html Perspective Texture Mapping by Chris Hecker |
 Touchdown Entertainment - http://www.touchdownentertainment.com/ Tool set for developing 3D applications for the PC, Sony PlayStation 2 and Microsoft Xbox. |
 Power Render 3D Engine - http://www.powerrender.com/ Powerful 3D engine that combines indoor BSP and outdoor terrain levels. Includes Windows based tools and editors using DirectX 8's latest features. [Commercial, w/ demo] |
 Sylphis 3D - http://devnet.sylphis3d.com A 3d game engine, that supports per pixel lighting and shadows along with realistic physics. |
 G3D - http://g3d-cpp.sourceforge.net/ A C++ 3D graphics library for game developers, researchers, and students. [Open source, BSD License] |
 Aztica 6DX 3D Engine - http://sourceforge.net/projects/aztica/ A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic. |
 Golgotha Forever - http://golgotha.sourceforge.net/ the game, and I4, the game SDK. |
 Obsidian - http://old.zog.net.au/computers/obsidian/ An open source 3D virtual world for Linux and OpenGL. |
 sbdev - http://www.sbdev.pwp.blueyonder.co.uk/ A series of tutorials on raycasting and 3D Programming without a 3D API. |
 QuakeForge - http://www.quakeforge.net/ A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. |
 Revolution3D-Engine - http://www.revolution3d.net 3D game engine. It uses DX9, and has 3D, 2D, Mouse, Joystick, Keyboard support. |
 Phil Frisbie's Programming Page - http://www.geocities.com/SiliconValley/Lakes/7220/ My personal 3D game programming pages. You will find several past and present projects, most with full source code. |
 3D Graphics Pattern Recognition - http://www.geocities.com/cohvi/projects.htm Programming projects in OpenGL and Java3D that demonstrate artificial intelligence and pattern recognition useful in 3D games programming. |
 3d engines programming in Java and MS-DOS - http://www.geocities.com/siliconvalley/campus/5009/ Information on programming various types of 3D engines (raycasting, indoor, landscape) in Java and MS-DOS. Source code available. |
 Subshock HQ - http://www.tekscode.com/ The headquarters of the Subshock 3D Games programming group. |
 Antiryad Gx - http://www.arkham-development.com/ Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware] |
 Desgraff - http://www.desgraff.com/ Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. |
 3D Engines Database - http://www.devmaster.net/engines/ Provides a list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine. |
 Diesel Engine - http://diesel.n5home.net/ An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL] |
 Amp II - http://www.4drulers.com/amp.html A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics. |
 Opale.Soya - http://savannah.nongnu.org/projects/opalesoya/ High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL] |
 3D GameStudio - http://www.conitec.net/english/gstudio/ Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering. |
 3D Graphic Engines List - http://cg.cs.tu-berlin.de/~ki/engines.html A list of free and commercial graphics engines. |
 Programming Multimedia and 3D in Realtime - http://www.softlab.ece.ntua.gr/~ttsiod/ SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping. |
 Excession Software.com - http://www.peter.co.nz/ OpenGL based 3D wargame construction kit |
 Developing UTF & DGL Technology Presentation - http://drg.com.sapo.pt/dgraph/index.html Project description and goals, the objective is to build a game engine, that makes easy to program any kind of 3D game, on Visual C++ and OpenGL. |
 NeoEngine - http://www.neoengine.org/ A 3D game engine (C++). [Open source, MPL] |
 Superfluxus Media - http://www.superfluxus.de/ A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing. |
 3DzzD - http://dzzd.net/ A Web 3D engine using Java 1.1 technologie. |
 Java Monkey Engine - http://www.jmonkeyengine.com A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction. |
 World Foundry - http://tenetti.org/cgi-bin/twiki/view.cgi/WorldFoundry/WebHome A 3D level game engine. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port. |