dpi Glossary - http://digitalphil.tripod.com/id2.html Authors' site promoting the understanding of digital photography and computer imaging. Offering a collection of related terminology available for sale as a pocketbook or e-book.
Peachpit Press - http://www.peachpit.com/ Specialize in graphics, web design and development, and digital imaging books with a searchable index of authors, books and subjects.
A Few Scanning Tips - http://www.scantips.com/book.html A book to help understand scanning, and how to get the most from images and the scanner.
Organic Pixels Graphic Design Store - http://www.organicpixels.com/store/ Collection of books and software that is useful to professional graphic designers everything from theory to business practices.
Cary Graphic Arts Press - http://wally.rit.edu/cary/carypress.html The publication arm of the Melbert B. Cary, Jr. Graphic Arts Collection at Rochester Institute of Technology in Rochester, New York. The collection is a resource for those studying printing history, bookbinding, typography, papermaking, calligraphy, and book illustration processes.
Printing Society - http://www.printingsociety.com/ Produces graphic books with CD-ROM in vector EPS format, each book contains 144 pages with about 500-700 clip art of illustrations, patterns, clipart, fabrics, logos, for screen-prints, embroideries, typographic and Internet works.
The work of Edward Tufte and Graphics Press - http://www.edwardtufte.com/tufte/ Tufte's books Visual Display of Quantitative Information, Envisioning Information and Visual Exlanations as well as his one day course "Presenting Data and Information, sculpture and fine art are featured on his home site.
Real-Time Rendering Resources - http://www.realtimerendering.com/ This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines.
Mark Batty, Publisher - http://www.markbattypublisher.com/ Offers books on graphic design, lettering, and the printing arts. Special and limited editions availabile.
Softimage 3D - http://www.omega23.com/books/s5/s11i06softimage3D.html The must have books for graphics wizards and master artists. Think NURBS, organic modeling, moving points, curves, extrusion, skinned surfaces, polygons, and Boolean and Meta-Clay modeling.
A Guide to Computer Animation - http://www.guide2computeranimation.com/ The companion site of the book by Marcia Kuperberg: coverage of the principles and techniques of computer animation, understanding the constraints when creating for TV, video, games, multimedia and web.
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